citizen dev's Graphics, Culture and Hyperreal blg
citizen dev's Graphics, Culture and Hyperreal blg
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milosrajkovic:

"SCULPTURE no.2" by Sholim
milosrajkovic:

"SCULPTURE no.2" by Sholim
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nothingtochance:

FU & ALM BRANDING / LA TORTILLERIA
nothingtochance:

FU & ALM BRANDING / LA TORTILLERIA
nothingtochance:

FU & ALM BRANDING / LA TORTILLERIA
nothingtochance:

FU & ALM BRANDING / LA TORTILLERIA
nothingtochance:

FU & ALM BRANDING / LA TORTILLERIA
nothingtochance:

FU & ALM BRANDING / LA TORTILLERIA
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archatlas:

War-Toys Brian McCarty
"The WAR-TOYS project seeks to explore war from the perspective of children living in its day-to-day reality. Because cognitive ability is often ahead of language development, children typically share their experiences and cope with associated feelings through indirect methods of communication, such as art and play. As a result, their personal accounts of war often go unseen, even when studying its affects. Through WAR-TOYS, I use a collaborative process to unlock and articulate children’s experiences, turning the language of play into serious dialog."
archatlas:

War-Toys Brian McCarty
"The WAR-TOYS project seeks to explore war from the perspective of children living in its day-to-day reality. Because cognitive ability is often ahead of language development, children typically share their experiences and cope with associated feelings through indirect methods of communication, such as art and play. As a result, their personal accounts of war often go unseen, even when studying its affects. Through WAR-TOYS, I use a collaborative process to unlock and articulate children’s experiences, turning the language of play into serious dialog."
archatlas:

War-Toys Brian McCarty
"The WAR-TOYS project seeks to explore war from the perspective of children living in its day-to-day reality. Because cognitive ability is often ahead of language development, children typically share their experiences and cope with associated feelings through indirect methods of communication, such as art and play. As a result, their personal accounts of war often go unseen, even when studying its affects. Through WAR-TOYS, I use a collaborative process to unlock and articulate children’s experiences, turning the language of play into serious dialog."
archatlas:

War-Toys Brian McCarty
"The WAR-TOYS project seeks to explore war from the perspective of children living in its day-to-day reality. Because cognitive ability is often ahead of language development, children typically share their experiences and cope with associated feelings through indirect methods of communication, such as art and play. As a result, their personal accounts of war often go unseen, even when studying its affects. Through WAR-TOYS, I use a collaborative process to unlock and articulate children’s experiences, turning the language of play into serious dialog."
archatlas:

War-Toys Brian McCarty
"The WAR-TOYS project seeks to explore war from the perspective of children living in its day-to-day reality. Because cognitive ability is often ahead of language development, children typically share their experiences and cope with associated feelings through indirect methods of communication, such as art and play. As a result, their personal accounts of war often go unseen, even when studying its affects. Through WAR-TOYS, I use a collaborative process to unlock and articulate children’s experiences, turning the language of play into serious dialog."
archatlas:

War-Toys Brian McCarty
"The WAR-TOYS project seeks to explore war from the perspective of children living in its day-to-day reality. Because cognitive ability is often ahead of language development, children typically share their experiences and cope with associated feelings through indirect methods of communication, such as art and play. As a result, their personal accounts of war often go unseen, even when studying its affects. Through WAR-TOYS, I use a collaborative process to unlock and articulate children’s experiences, turning the language of play into serious dialog."
archatlas:

War-Toys Brian McCarty
"The WAR-TOYS project seeks to explore war from the perspective of children living in its day-to-day reality. Because cognitive ability is often ahead of language development, children typically share their experiences and cope with associated feelings through indirect methods of communication, such as art and play. As a result, their personal accounts of war often go unseen, even when studying its affects. Through WAR-TOYS, I use a collaborative process to unlock and articulate children’s experiences, turning the language of play into serious dialog."
archatlas:

War-Toys Brian McCarty
"The WAR-TOYS project seeks to explore war from the perspective of children living in its day-to-day reality. Because cognitive ability is often ahead of language development, children typically share their experiences and cope with associated feelings through indirect methods of communication, such as art and play. As a result, their personal accounts of war often go unseen, even when studying its affects. Through WAR-TOYS, I use a collaborative process to unlock and articulate children’s experiences, turning the language of play into serious dialog."
archatlas:

War-Toys Brian McCarty
"The WAR-TOYS project seeks to explore war from the perspective of children living in its day-to-day reality. Because cognitive ability is often ahead of language development, children typically share their experiences and cope with associated feelings through indirect methods of communication, such as art and play. As a result, their personal accounts of war often go unseen, even when studying its affects. Through WAR-TOYS, I use a collaborative process to unlock and articulate children’s experiences, turning the language of play into serious dialog."
archatlas:

War-Toys Brian McCarty
"The WAR-TOYS project seeks to explore war from the perspective of children living in its day-to-day reality. Because cognitive ability is often ahead of language development, children typically share their experiences and cope with associated feelings through indirect methods of communication, such as art and play. As a result, their personal accounts of war often go unseen, even when studying its affects. Through WAR-TOYS, I use a collaborative process to unlock and articulate children’s experiences, turning the language of play into serious dialog."
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design-is-fine:

Manual and brochure for The Crepe Griddle, 1973. Creative cookware, USA. Unknown artist. Source 1 + 2
design-is-fine:

Manual and brochure for The Crepe Griddle, 1973. Creative cookware, USA. Unknown artist. Source 1 + 2
design-is-fine:

Manual and brochure for The Crepe Griddle, 1973. Creative cookware, USA. Unknown artist. Source 1 + 2
design-is-fine:

Manual and brochure for The Crepe Griddle, 1973. Creative cookware, USA. Unknown artist. Source 1 + 2
design-is-fine:

Manual and brochure for The Crepe Griddle, 1973. Creative cookware, USA. Unknown artist. Source 1 + 2
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